![]() |
![]() |
![]() |
![]() |
![]() |
||||||||||||||
Reference pictures and geometry captures for Clock Radio
I modeled the CD Alarm Clock Radio based on the following photographs. ![]() ![]()
Screen Captures of geometry The legs of the product were made using cylinders that were extruded, then scaled in. I deleted the face on the bottom and selected all the outer edges. I then extruded them and added resolution to hold the shape.
The creation of the earphone socket was inspired by a cartoon tutorial that I did previously.
The battery cover didn't take to long. It was created using many extrudes. I modeled it so that it looked quite thin, so that when it was subdivided it would have a slight springy look to it.
The screen capture below show the profile polygon that I made for the speaker holes.
The following is my finished speaker that is presently on the model just now. I had to break this up even further as my PC lacked the RAM to render in one go.
I did actually run into some problems before arriving at my speaker solution above. The screen capture below is the original method that I used for creating one line of speaker geometry. I understood before using this method that on subdividing it wouldn't have formed a perfect curve but I didn't see this as a problem as I'd planned on using a lattice to make it curved rather than straight.
I discovered a problem with it being blocky after using the lattice, and no matter what I did with the lattice the speaker would never result in a completely smooth transition around the back of the product.
I fixed this by using an animation technique. I selected the edges between the first speaker hole and last speaker hole, duplicated the surface curves from those edges, and then applied the speaker hole profile to the" motion path". On moving the animation slider one position to the right, it would move the speaker holes closer to filling up the gap. I kept duplicating them and repeating this exercise until I was finished the speaker.
The result was that the speaker holes were almost completely perfectly in-line because they were following the original curve shape based on the edges in the screen capture above. ![]() ![]() |
||||||||||||||||||
![]() |
![]() |
![]() |
||||||||||||||||
3D Examples > Clock Radio > Geometry |
||||||||||||||||||
![]() |
![]() |
|||||||||||||||||
![]() |
||||||||||||||||||
![]() |
![]() |
|||||||||||||||||
![]() |
||||||||||||||||||
![]() |
||||||||||||||||||
![]() |
![]() |
|||||||||||||||||
![]() |
||||||||||||||||||
![]() |
||||||||||||||||||
![]() |
||||||||||||||||||
![]() |
![]() |
![]() |
||||||||||||||||
![]() |
![]() |
![]() |
||||||||||||||||
![]() |
![]() |
|||||||||||||||||